All About Cinevva
Cinevva began as a dream...
Two professionals seeking to make their mark in an industry that doesn't always look like them. After leaving the corporate worlds behind Oleg and Mariana met during an accelerator starting building the product.
The team released a Trello inspired product that was organizing game assets in one place during Mozilla Open Lab incubator in October 2020.
V I O won the prestigious Mozilla Builders Award.
After more feedback and testing with first users V I O was released as Private Beta in June 2021.
Today at its third iteration V I O has 100 + adopters and allows creating gaming content for puzzle, adventure, platformers and visual stories.
V I O is a new way to create content for creators without tech skills and is available as SaaS Cloud Web-App that works as an overlay on top of existing game engines, providing a simple and streamlined solution to complete a project end to end.
Get to Know Us
Mariana has 15+ years of experience as a marketing, communications, & advertising executive. She's successfully managed budgets upwards of $20 million for Orange/France Telecom & MoldTelecom and winning multiple "Brand of The Year" awards for"Dolphins & Butterflies" campaigns. For the past 6 years she has been developing games.
"Mariana speaks 4 languages, one of them is "Vampire" and an indie video game developer with a mission to make creativity available to everyone.
Lance James is the current Head of Production for Versus Evil after working as Community Director and Producer for the last 4 years. Has launched numerous titles over the past 10 years including Defiance, Warface, Banner Saga Series, Pillars of Eternity 2, and more.
Former Chief AI Architect at IBM and Inventor, Oleg has 20 years of experience in game dev and software development. In the past, Oleg has successfully exited his own startups to IBM. He has worked and built the next-generation conversational technology, securing multi-million revenue flows for previous companies.
“Mission impossible” projects are his passion, hence the desire to help democratize complex tools like Unreal and Unity for the larger audience.
Central Piedmont College
UT of Austin
University of Washington